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Wolfenstein enemy territory scripts
Wolfenstein enemy territory scripts





wolfenstein enemy territory scripts
  1. #Wolfenstein enemy territory scripts mods
  2. #Wolfenstein enemy territory scripts code

calling LoadLibrary( 'C:\\WINDOWS\\system32\\opengl32.

wolfenstein enemy territory scripts

Unsupported marker type 0x44Enemy Territory and Multiplayer of RTCW works fine. Parsing menu file:ui/multiplayer_pop.menu loading 'scripts/blacksmokeanimb.shader' Rendering primitives: single glDrawElements PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control A Python 5 script was developed to cycle through. ignoring GL_EXT_texture_filter_anisotropic gathered from a Wolfenstein Enemy Territory server operating in Melbourne, Australia, in late 2004. calling LoadLibrary( 'C:\\WINDOWS\\system32\\opengl32.dll' ): succeeded

wolfenstein enemy territory scripts

detecting CPU, found Intel Pentium IIIĬmd_AddCommand: map_restart already defined

  • A new mod, Legacy, which aims to add many useful features and improvements while staying close to the original gameplay, as well as being lightweight and extensible through Lua scripts.C:\\PROGRA~1\\RETURN~1\\main\\sp_pak4.pk3 (21 files)Ĭ:\\PROGRA~1\\RETURN~1\\main\\sp_pak3.pk3 (14 files)Ĭ:\\PROGRA~1\\RETURN~1\\main\\sp_pak2.pk3 (232 files)Ĭ:\\PROGRA~1\\RETURN~1\\main\\sp_pak1.pk3 (1342 files)Ĭ:\\PROGRA~1\\RETURN~1\\main\\pak0.pk3 (4775 files).
  • #Wolfenstein enemy territory scripts mods

  • An updated game engine, ET: Legacy, which aims to fix bugs and security exploits, remove old dependencies, add useful features and modernize its graphics while still remaining compatible with ET 2.60b and as many of its mods as possible.
  • More than a decade after its release, after spending countless hours of escorting tanks and trucks, stealing gold and radar parts and transmitting confidential documents, it was time to dust off the game which consistently refused to go down. Set during World War II and heavily focused on team work, the game was initially released in 2003 by Splash Damage and id Software.

    #Wolfenstein enemy territory scripts code

    Welcome to the ET: Legacy’s documentation!ĮT: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3.







    Wolfenstein enemy territory scripts