The third is useful with fast or difficult to reach enemies during melee combat such as Ghasts or the Ender Dragon, in which you will attach yourself to them to stay in range for your attacks. The second works only with monsters lighter than you, in which you pull a monster into a position it cannot reach you from and then snipe it. However, the player is vulnerable to ranged enemies this way, as they cannot move to avoid enemy attacks without great difficulty. The first attaching oneself to a ceiling or wall where you are out of range of attacks, and then sniping enemies with ranged weapons. There are three primary ways that one may hunt using one. Hookshoots are extremely helpful in combat, but require a little thinking. See the Heavy Armor page for more info on weight.
#Darksiders hookshot manual
If you are using the spider hook or the manual shot, rather than directly pulling the player or other mobs, the player must use left click to lengthen the line and then 'sneak' (Left-Shift by default) will make the line shorter. If connected to a mob instead of a block, whoever weighs less will be pulled to the other if the player is heavier than the mob, the mob is pulled to the player. Note that while this does work with blocks such as glass and glowstone, it will go through liquids. When launched at a block, the hook will latch onto this block, pulling the player to said block. When a player presses the right mouse button with a hookshoot in their hand, a hook will be launched in a similar manner to a bow and arrow, but it will quickly return to the player.
Being dragged along by a slime while attached by the Spidershoot.